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Hansa Teutonica – board game

19 Dec

Hansa Teutonica

Last week i posted my top 10 games of 2012. It seems the post was a week too early as i would have included Hansa Teutonica on that list. At least in the top 3 spots, if not higher.

After 3 plays this is one of the best euro games i have played, not just this year, but ever. It’s certainly on par with Puerto Rico and Caylus.

It plays fast (i.e. 60mins) and i have played it with a relatively slow group and the time is indeed accurate. So you can easily play two very satisfying games back to back in one night. Also the individual turns are quick because players don’t have that many actions/activities to do. So, you have enough time to plan your turn but not too much downtime.

There are so many ways to play and win this game. Just messing around with the different strategies is fun in it’s own right. This is something i don’t see very often. Of course that could change once we play it some more.

The mechanics are not complicated. Although there are many ways to score points, in fact we made a few mistakes when we played it, it’s easy to understand once you have a few games under your belt.

I was in a hurry when i read the rules of Hansa Teutonica and i did not explain it as well as i would have liked. However, i think this game can be taught to more casual gamers who are up for something more challenging. It plays very well with 4 (which is the number i played it with) and I’ve heard that it’s best with 5.

I’ve already ordered the expansion map as i know this game will see a lot of table time. It’s just a great, great game and i can’t wait to play it over the holidays.

Watch Tom Vasel’s review here to get an idea of how the game is played.

Opinionated Gamers

“The key to the uniqueness of Hansa T. is the direct player interaction.  Many Eurogames have some level of conflict, but it is usually costly to the attacker, punishing to the defender, and generally intended to be a last resort or a suboptimal strategy.  In Hansa Teutonica it is actually beneficial to be “attacked.”  There is some cost to the attacker, but it is not inhibitive.  More importantly, though, the compensation to the player who was attacked is substantial.  Players often spend their entire turns trying to get in each others way, hoping to be knocked aside.  The net result is a Eurogame with far more interaction, tension, and adrenaline than any other that I have played.”

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Posted by on December 19, 2012 in Board games

 

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